WebVR: Imagining A DigitalFUTURES Exhibition in Participatory Immersive Environments
Info website
Group Divide: sheet
Data Visulisation: Tange Ge / Imaging Landscape
Timetable
Workshop number of Days: 5 / Hours Per Day: 4 Greenwich Mean Time
Jun 29, 2020 06:00 PM
Jun 30, 2020 06:00 PM
Jul 1, 2020 06:00 PM
Jul 2, 2020 06:00 PM
Jul 3, 2020 06:00 PM
Communication
Meeting ID:
979 7615 6944
To Join the Meeting
Day 1 June 29: Introduction to the Theory and Technology of Participatory Immersive Environments
#Map
The reakuty scale-XR(extended Reality, x for variale)-AR/VR/MR–History of VR–Equipment–WebVR
Web VR consist: three.js/ React VR/ WebGL/ babylon.js
Tool for use: AFrame (ref Erin)(Git) (VR induction)–>use Glitch as editor(regist as Git account)
“VR is the power to take you any where, MR and AR is the power to bring anything to you.” (Clay Bayor,Google)
#Reading Speculative Everything by Dunne and Raby or Architectures of the Near Futures by Nic Clear
#WebVR WebVR is a JavaScript API for creating immersive 3D, Virtual Reality experiences in your browser.
#Bolt Visual scipt tool in unity asset store. Tutorial here.
Day 2 June 30: Designing Social Interactions for WebVR
//to be continued
Day 3 July 1: UX for WebVR
//to be continued
Day 4 July 2: Production and Playtesting
//to be continued
Day 5 July 3: Playtesting on the www.DigitalFUTURES.world website
//to be continued
Software and relted tutorial
Host: Biayna Bogosian + Claudiu Barsan Pipu + and Namju Lee
Workshop Description
Key Words: WebVR, Virtual Reality, Exhibition Design, Immersive Environments, Experience Design, Remote Participation, Social Media
Workshop Schedule
Day 1 June 29: Introduction to the Theory and Technology of Participatory Immersive Environments
Introduction to Web-based VR/AR/XR and its potential to revolutionize participatory immersive media
Introduction to Unity3d game engine
Introduction to A-Frame, Three.js, Mozilla Hubs
Group formation
Brainstorming session
Technology setup Q/A
Day 2 June 30: Designing Social Interactions for WebVR
Character design
Incorporating DigitalFUTURES data in WebVR
Incorporating social media
WebVR Group presentation on WebVR exhibition rooms for the DigitalFUTURES final exhibition
Group work and feedback sessions
Day 3 July 1: UX for WebVR
Incorporating Audio
Optimizing Graphics
Group work and feedback sessions
Day 4 July 2: Production and Playtesting
Group work and feedback sessions
Day 5 July 3: Playtesting on the www.DigitalFUTURES.world website
Group work and feedback sessions
Final presentation with guest jurors (time TBD)