Keywords: VR/AR, Immersive Sound Design

“Get Rid of The Shitty Sound, Life’s Too Short” — Hans Zimmer
Up to 50 percent of total experience is based on sound. With AR and VR the immersiveness is often lost through poor sound design.
On August 27th, a HoloLens Technical Sound Engineer Travis Fodor will share his expert tips and workflows on how to design sound for virtual and augmented reality.

Tutor: Travis Fodor