AAR: Augmented Acoustic Reality

*Please turn up the volume while watching the video

Sound is a fundamental part of our sensory existence; it defines our understanding of space and location, yet its mechanics are invisible to us. This project reveals the propagation of sound in visual terms, the reflections and bounces of acoustic propagation becoming tangible and obvious.

Being able to ‘see’ sound enables us to make better decisions as designers. The history of acoustic representation is only 100 years old, and we are still starting to understand the dynamics of the propagation of energy wavefronts that make up the sounds that reach our ears.

The methodology of the project is in two parts: firstly, an architectural model is developed with materials and spatiality considered. This is analysed with specialist acoustic tools and raytracing analysis. The output of this process is then represented in a virtual environment, with the propagation of sound being shown spatially over a scaled-down timeframe. This process is finally demonstrated with a reconstruction of Le Corbusier and Iannis Xenakis’ Philips Pavilion. Commissioned for the Expo ’58 in Brussels, it has been a touchstone of the manifestation of sound and architecture. This is a contradiction, as the interior was heavily acoustically insulated.

This project and its processes reveal what the sound of the pavilion was without the insulation, a marriage of form and sound.



This project is developed in Interactive Architecture Lab UCL, under the supervision of Paul Bavister and Felix Faire.

Keywords: Virtual Reality, Virtual Acoustic, Sound Visualization, Acoustic Simulation, Sound Architecture

Toolkits: Premiere Pro, Unity, Audacity, Rhino, Grasshopper

Product Introduction Film

Making of Film

Project Portfolio

Entire project protfolio could be seen here.

Research Thesis

The process of AAR project is a practical and theoretical journey. More information could be found in my thesis Tones in the key of vritual space.