Keywords: CG, Narrative Architecture, In-between Space, Landscape
Toolkits: Blender, Premiere
Tutors: Jessica In, Denis Vlieghe
Duration: 2 weeks

Online Exhibition: newpaper.space Narrative:here Journal: here

During this period, people all around the world suffered an unexpected hit from COVID 19. As a result, many people are beginning to rethink the value of their lives, many people have received restrictions on their travel, and I was forced to put my plans to attend a summer school in Melbourne on hold, and am now taking classes and submitting assignments remotely in London. These accidents have given me an insight into whether life itself is just an experience, virtual or real, it’s all about how we look at differently. Could we create a new perspective for a normal object? For example, turning a live creature into a landscape to achieve his or her memory and sculpture as a monument. To answer this question, I did scene design for a whale. The main character is a blue whale named Otto. His body was found on the west coast of Australia in 1897. Over the next 30 years, it has been moved four times and is now carefully housed in the West Australia Museum. I used Blender to sculpt a whale-shaped island, instead of treating it as a site; I treated it as the landscape itself, which could be a whale cemetery or a stretch of sea where Otto once resided. The island world of low shrubs and swaying seaweed is both a scene of whales feeding on nature after death and an expression of the whale’s whiskers and the parasitic barnacles on its body. The scattered whale skulls on the valley floor suggest the eventual return of Otto’s body to the sea and its transformation into a whale’s fall from its original resting place. These factors compose the ecology of the whale’s life and death.